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World of Goo Dev Believes XBLA is 'Past Its Prime'

Written by Super User. Posted in bad 9

Ron Carmel of 2D Boy, developer of popular indie game World of Goo, believes that Xbox Live Arcade's health is "flagging." Do the industry analysts agree?

  • Pete Davison
  • by Pete Davison
  • October 05, 2011 04:00 AM PT
World of Goo Dev Believes XBLA is 'Past Its Prime'

World of Goo for iPad pulled in over $50,000 per day at its peak -- and still makes its developer about $2,000 a day even now.

Writing on his company blog, Ron Carmel of World of Goo developer 2D Boy argues that Xbox Live Arcade's health is flagging. His basis for this is an "indie census" which he sent out to around 200 developers in August of last year, and a followup survey sent to the same group this year. An important question in Carmel's research was which platforms they had previously developed for, were currently developing for at the time of their responses, and which they were planning to work on in the following year.

The number of developers working on PS3 titles -- or planning to in the future -- has increased steadily since 2008, while the number working on (or planning to work on) 360 titles peaked in August 2010 before starting to trail off. In 2008-2009, Microsoft had more developers working on XBLA than Sony had for PSN. This year, the situation has reversed, and the gap will seemingly continue to widen next year.

Analysis of the makeup of his sample showed Carmel that the developers who responded to his survey represented XBLA's "star talent," as 3 of the top 5 XBLA games had been made by developers from the group, and 76% of the games made by these teams had received a Metascore of 75 or higher, with an average of 78 compared to 66 for all other XBLA titles. It's therefore unlikely, he argues, that the decline in XBLA production is due to Microsoft turning these developers down on grounds of quality -- rather, they are simply choosing not to work on Microsoft's platform.

But why? Growth in development on Windows, Mac, iOS and browser games is a big part of the reason -- many are jumping ship to alternative platforms that are growing in popularity and profitability. The biggest reason, according to Carmel, however, is the ease of working with the platform owner. 69% of developers rated the difficulty of the publishing process as "very important" in determining which platforms to develop for. And -- you can probably see where this is going -- 48% of developers ranked publishing on XBLA as "excruciating," and 36% as "difficult." No developers rated Microsoft's platform as "very easy" to publish for, compared to 64% for Steam, 57% for Facebook and 54% for Apple's iOS and Mac App Stores.

Then there's the revenue question too -- Carmel notes that top XBLA and PSN hits earn developers millions of dollars, but App Store hits earn tens of millions, even with their significantly lower initial prices. He uses the example of his own World of Goo, released on iPad back in May, which briefly enjoyed a stint on the number 1 spot for top grossing iPad apps and was bringing in upwards of $50,000 per day. Currently, it is sitting between #225 and #250 on the top grossing charts and still pulling in about $2,000 per day.

Carmel argues that XBLA needs to do several things to improve XBLA and reverse its downward trend: create a fair contract that doesn't require negotiation; improve Dashboard navigation to make it clearer to inexperienced users what XBLA and XBLIG are and how to download titles from them; stop demanding exclusivity; open up the currently restrictive development and publishing process; allow every console to act as a dev kit; automate the publishing process; drop the ESRB in favor of a self-administered rating system; and ditch the requirement for developers to make toys for Xbox Avatars -- or at least provide financial or promotional incentives for them to do so.

World of Goo Dev Believes XBLA is 'Past Its Prime'

Analysts argue that while XBLA is starting to see fragmentation among developers, we haven't had a downloadable title enjoy the success levels of games like Braid yet this year.

Analysts are more cautious about Carmel's assessment of the situation, however, Eurogamer reports.

Billy Pidgeon of M2 Research argues that Carmel's research, while sound and backed up with data, only proves that XBLA has peaked "for a specific group of independent developers who are responsible for high quality games that outsell the average XBLA game."

"Sony is acquiring more unique content for PSN," he says, "and in many cases it's exclusive content, which will cost Sony more but will clearly differentiate their online games store from XBLA and other competition." In other words, rather than the same titles showing up on both platforms, as frequently happens now, we'll start to see some divisions, with each platform becoming more specialized.

"In terms of digital games delivered through a home console, Microsoft will continue to be the market leaders," added Jesse Divnich of EEDAR. "I am not disagreeing with Mr. Carmel. I believe some of his points are valid and any digital service provider has its own restrictions and hurdles. Not every game is the right fit for every service. We are certainly seeing some fracturing among developers, and Xbox Live and PSN are no longer the only option for game distribution."

Wedbush Morgan's Michael Pachter, however, argues that "as the 360 price comes down and the installed base continues to grow, there should be a significantly larger addressable market for XBLA games." He also added that "if anything, there are more titles than ever, but we haven't had a Braid or Limbo so far this year" -- referring to those rare indie titles that enjoy runaway success, mainstream popularity and critical acclaim rather than suggesting we need sequels to those games. Should a title on the scale of either of these titles show up on XBLA and prove both popular and profitable, Microsoft's platform may suddenly seem like a more attractive option once again.

Pidgeon also argues that the oft-forgotten Xbox Live Indie Games marketplace is a "waste of a good opportunity," saying that "what should be a showcase for indie games is more like a swap meet."

"It's worthwhile to let anybody make a game with XNA," he says, referring to Microsoft's provision of Xbox 360 development tools through the XNA Creators Club and agreeing with Carmel's point that the Xbox should be more open as a development platform, "but there should be a 'top shelf' for the best independent games. Indie games are like indie songs: most of them suck, but the ones that don't are unique and deserve to be bought, played, talked about, discovered and awarded."

Nicholas Lovell of Gamesbrief, meanwhile, believes that Microsoft is trying to "recreate the limitations of the physical distribution market rather than embracing the opportunities created by the digital market." He argues that "the sooner the world becomes more open, the better."

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Are Your Eyes Ready for Dual LCD Monitor Glasses?

Written by Super User. Posted in bad 9

Vuzix's 1200 line takes a novel approach to 3D gaming. Instead of headache-inducing shutter glasses, their glasses offer dual LCD monitors. GamePro explains.

  • Chris Holt
  • by Chris Holt
  • September 15, 2011 16:00 PM PT
Are Your Eyes Ready for Dual LCD Monitor Glasses?

Do you love the promise of 3D gaming but hate the headaches?

Well then maybe Vuzix's approach to 3D gaming might appeal to you. Vuzix's series of Wrap glasses feature a 16:9 widescreen display offering "a 75-inch virtual display as seen from 10 feet." So instead of the headache-inducing shutter glasses used by companies like Nvidia, Vuzix utilizes dual LCD monitors with resolutions of up to 1280 X 720.

In our San Francisco offices, GamePro demoed the Vuzix Wrap 1200 series of 3D eyewear. The first thing we noticed is that these are much bulkier than your typical 3D glasses, yet much more adjustable. You can adjust the width between the monitors and the focus, making the Wraps well suited to a variety of facial types. While the press materials claim that they can support a number of glasses as well, I remain skeptical that the fit would be ideal.

Right now Vuzix's list of supported games is modest, but hits some of the bigger games: Far Cry 2, Fallout 3, Modern Warfare II, and Crysis Wars. The monitor and head tracking support for the Wrap 1200VR model ($599) make them well suited for flight and racing sims, but not well suited for multiplayer. The demo let us see how they behaved with Far Cry 2, an admittedly dated game, and they performed fine, but didn't seem to take much advantage of layerings between foreground and background. The movie trailers in 3D were much more impressive, with content that really jumped out and seemed to possess more depth.

Unfortunately, the pricing alone will likely deter most gamers from giving the Vusix series a try. The $500 entry point for the Vusiz Wrap 1200 is prohibitedly expensive for most gamers, especially given the comparatively paltry list of supported games.

But the biggest issue I found is that while the dual-monitors are supposed to reduce headaches compared to other 3D models, the truth is far more subjective. Adjusting the focus for each eye requires some troubleshooting and if you they aren't adjusted correctly, you're going to strain your eyes anyway. The glasses themselves are also noticeably much heavier than other 3D glasses I've used; personally I thought my nose wouldn't be able to support them for more than an hour. Finally, the Far Cry 2 demo I saw was simply not well thought out, with little attention given to how a dated game with little 3D support would look. I think the dual monitor approach is novel and deserves more research, but the initial demo I saw wasn't impressive.

Still, Vuzix is a company of smart people. They created the first commercially produced "pass-through augmented reality headset," the Wrap 920AR. The company has been working on augmented reality, like 3D, since its founding in 1997. For their part, Vuzix knows it has an uphill battle against the likes of Nvidia. And like any technological arms race, it's ultimately not only about innovation, but about marketability. If Vuzix can marry the comparatively cooler dual LCD monitor approach to a clever (and affordable) design, then suddenly gamers have a really intriguing vessel for 3D gaming...and a viable alternative to Nvidia.

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Fable 4 Coming in 2013

Written by Super User. Posted in bad 9

Will the next major Fable release be a launch title for Microsoft's next console?

  • Justin Haywald
  • by Justin Haywald
  • August 22, 2011 15:35 PM PT

Fable: The Journey (Lionhead's family-oriented Kinect title), is still due sometime in 2012, but it looks like the studio isn't giving up on regular adventure titles set in the land of Albion just yet. According to Official Xbox Magazine, we can "look for the Fable cycle to continue with a proper, controller-based Fable 4 in 2013." (via Eurogamer). The Eurogamer article also conjectures that Fable 4 may be a launch title for Microsoft's currently unannounced Next Xbox (what we're calling NextBox around the office), which isn't too far off-base from what we're expecting to hear next year. Nintendo's going to be first out the gate, but both Microsoft and Sony will almost certainly have new console announcements by E3. A new, full-featured Fable would be a great game to lead off with.
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The Lame Scale: Free Time-Wasters vs. Vita's Battery Life

Written by Super User. Posted in bad 9

TGS is drawing to an end, but despite some disappointing Vita reveals, most of this week's best news came from right here at home.

  • GP Staff
  • by GamePro Staff
  • September 16, 2011 18:20 PM PT
Vita's Battery Life is Ridiculously ShortSony's New ToS are Good for Them, Bad for YouPhone Story Gets Banned from Apple StoreFinal Fantasy X HD RevealedStart Making Your Diablo Build NowGet Portal for FreeMinecraft 1.8 Adventure UpdatePlay Super Smash Bros. with Game Boy Graphics
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The Best Games This Week: Gears of War and More

Written by Super User. Posted in bad 9

Gears of War 3 dominated the conversation, but that definitely wasn't the only game to come out. Check out our all our reviews this week for quick run-down of what you should be playing.

  • GP Staff
  • by GamePro Staff
  • September 16, 2011 19:23 PM PT

Overwhelmed by the sheer magnitude of awesome games that hit store shelves this week? Then check out this quick hit-list of all of the most notable reviews that went up on GamePro this week.

The Best

(Games with 4 stars and above)

Xenoblade: Chronicles

Developer: Monolith Soft
Publisher: Nintendo

"It's not just the best RPG of this generation, but one of the best games I've ever played." -- Francesco Dagostino


The Best Games This Week

Gears of War 3

Developer: Epic
Publisher: Microsoft

"While the series has certainly matured over the years in a number of ways, it hasn't necessarily undergone any sort of massive reinvention, either. But that's not entirely a negative thing." -- Patrick Shaw


The Best Games This Week

The Gunstringer

Developer: Twisted Pixel
Publisher: Microsoft

"Amidst constant industry talk about brutal work conditions and failing studios, every bit of this package makes it seem like these folks are having an absolute blast creating one-of-a-kind games." --Andrew Hayward


The Best Games This Week

NHL 12

Developer: EA Sports
Publisher: Electronic Arts

"As much as it looks like a souped-up NHL 09, the improvements to the engine, the A.I., Be a Pro mode, and the overall presentation really add up." --Kat Bailey


The Best Games This Week

Radiant Silvergun

Developer: Treasure
Publisher: Treasure

"Radiant Silvergun is undeniably a classic of its genre and one of Treasure's most exemplary works, but it's also a game that won't appeal to everyone -- and that includes fervent genre fans." -- Heidi Kemps


The Best Games This Week

SkyDrift

Developer: Digital Reality
Publisher: Digital Reality

"The definition of easy to play and tough to master, SkyDrift is an addictive romp for those willing to take the time to learn how to become the Dominic Torreto of the skies." -- Terry Terrones


The Rest

(Everything from the last week with 3 1/2 Stars or lower.)
The Best Games This Week

BloodRayne: Betrayal

Developer: Way Forward
Publisher: Majesco

"Rayne's six hour jaunt requires less commitment than a vampire's unholy contract, and while it may not be a life-changing event, its seductive pull is worth having a taste of." -- Jeffrey Matulef


The Best Games This Week

Hard Reset

Developer: Flying Wild Hog
Publisher: Flying Wild Hog

"It's just you, a vast arsenal, and an angry swarm of sawblade-faced robots bent on your destruction. Sometimes you just want to fry some robots with a gun that shoots lightning."-- Scott Nichols


The Best Games This Week

Trenches: Generals

Developer: Fishing Cactus
Publisher: Fishing Cactus

"Trenches: Generals is a strategy game that offers a unique take on the genre, and is sure to appeal to players of all ages, but only if you can overlook its shortcomings." -- Terry Terrones


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